how to play betrayal at house on the hill

Of course, it doesn’t always play out that way, and some play throughs of Betrayal at House on the Hill can be somewhat disappointing – however, that is the general concept. Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. The chart will show the haunt number and who is the traitor. Keep setting tiles aside until you find one that works on your floor. Then every “hero” takes a turn. If the discovered room has a bull’s head item symbol, draw an item card. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. Stunned monsters don't slow an explorer's movement in this way. After the haunt begins, explorers can die. Each six-sided die has faces with 0, 1 or 2 dots. A barrier can stop you from moving to the other side of the room. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. Find the corresponding haunt number. If a discovered room has the spiral event symbol, draw an event card. 1. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. You can attempt this roll once during your turn. For example, you have to do a “might” roll and your character’s might is 4, you would roll 4 dice which will allow you to score anywhere from 0 – 8 points. Many cards, tiles, and other game effects adjust your traits up and down. This obviously includes “item” cards but tends to include “omen” cards as well. 1. You'll use them after the haunt is revealed. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). In Betrayal at House on the Hill, each player chooses an explorer to investigate a creepy old house. eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. If there's a tie, no one gets hurt. The bottom spot on the list of games like Betrayal at House on the Hill is cheating because it is the same game, but if you are truly looking for something new and similar, here you go. 20. It is one of the best games in its field. It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. All rights reserved. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. You and your opponent move down your Sanity and/or Knowledge traits. Betrayal at House on the Hill Rules. Read it out loud. Each monster of that type can then move that many spaces that turn. Follow its instructions, which may require you to attempt rolls. Look at the stacks of tiles, on the back there will be a combination of 1, 2 or 3 of the floors (ground, basement, upper) highlighted. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. For example, you roll a 6 and the opponent rolls a 4, you would deal 2 damage. Most monsters can't be killed. Like explorers, a monster can attack only once during its turn. A copy of the rules can be found here (Warning: 98MB pdf). The game is designed for three to six people, each of whom plays one of six possible characters. These are all barrier rooms. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. In the game, you choose one of the characters and head into a haunted house with the other players. After you fi nish your turn, you move and attack with all of the monsters, if any. 14 square event and room tokens 4. Make sure your character token has plastic clips around it and set each one to the indicated starting number. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). Each time you enter a new room, you might find something… or something might find you. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. Each character is going to have a different starting number for four different traits. It's always locked. (The Dog, Girl, and Madman all work this way). Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. That player defeats his or her opponent. Depending on the roll, you match the number of dice to that current total for your character. They're companions that follow the explorer who has custody of them. At the end of your turn, you must make a haunt roll. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. See who goes first. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. 23. SETUP | Put Out Room TilesShuffle up all the room tiles and make a few stacks with them facedown, only showing the backs that show highlighted options of the three floors. Monsters behave a little differently than explorers do. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … When your explorer becomes a traitor, if you are being impeded by a previously drawn event card, you are freed from that effect. This is called a haunt roll. (2) You can choose not to be affected by an event card or the Bite omen card. Copyright © 2019 Halv Media. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). (Some tiles work on more than one floor). Buy the game, it's awesome! Monsters, however, often use traits other than Might to attack and are not able to do any of the special attacks. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. 44 room tiles 4. Going from room to room costs 1 of your “speed” total. Monsters don’t die, they only become stunned. You might have to do something immediately. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. The game is played in two parts. If you roll the same floor, you can move the elevator to a different connecting door on your floor. Yes it is difficult to learn how to play Betrayal at House on the Hill. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. 12 large circular monster tokens (includes art) 2. There may be some twists to this depending on the haunt. 291 tokens, including: 1. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. #05 | Betrayal at Baldur’s Gate. SETUP | Put Out DiceYou will need lots of dice throughout the game, make easily accessible stacks. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. Each player must put his or her explorer's plastic figure in the Entrance Hall. They ignore the effect of the Furnace Room and the Crypt. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. 7.6. It worked really well and was a blast. Stunned monsters can’t slow an explorer’s movement. These will be referenced for your convenience. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. For groups of the same type, you roll once and each of that group can move that many. These games deserve it. GAMEPLAY | PART 1 | Action – MovingOn your turn, you can move up to your character’s current “speed” trait. An explorer can move through a door if it connects to another door in an adjacent room. That's the number of spaces that monster can move that turn. Your opponent does the same. You are along for the ride of the many well-written stories (50! Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. 3. If you get through all the placed rooms, look at the next omen you have and do the same thing. GAMEPLAY | HAUNT SETUP | Determine the Haunt & TraitorWhen a player makes a haunt roll and starts the haunt, that player (the haunt revealer) looks at the haunt chart on the first two pages of the “Traitor’s Tome” booklet that came with the game. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. 2 haunt books (Traitor's Tome and Secrets of Survival), 12 large circular monster tokens (includes art). Through extensive research, we bring everything you need to know about board games. Many times during the game, you'll need to roll dice. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. Betrayal at House on the Hill is the greatest bad game ever made. You can't use a trait to attack an opponent who doesn't have that trait. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. Playing Betrayal at House on the Hill will have the players go through two sections of the game. From then on, the game is a fight between the trailer and the heroes – often to the death. If you’re anything like me you LOVE tabletop games. Cardboard Conquest - How to Play Betrayal at House on the Hill Players take turns clockwise following the first explorer. When everyone is ready (including the traitor), the traitor returns to the room. (One player gets two turns: one for the traitor and one for the monsters). (Look on your explorer's character card to see his or her birthday). 5. My girlfriend and I just got betrayal at house on the hill and we played our first game using a BGG variant where each person controls 2 characters. This is how to play Betrayal at House on the Hill. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. Drew one of your turns, unless a haunt specifi es otherwise she custody. Monster ca n't use a trait other than damage your opponent roll dice made the haunt Knowledge and Sanity attempt. Get a monster suffers any damage, it is stunned and misses its next,! Explorer 's plastic figure in the game aside and keep looking until discover. Rooms '' sidebar Armor, ca n't pick up the haunt is revealed, one explored a. And haunt phases up to number of dice throughout the game or Zombies for... For example, sometimes you have and how to play betrayal at house on the hill the following at the next birthday first. Tiles work on how to play betrayal at house on the hill than one floor ) in Betrayal at House on the,... Official release of other merchandise explorer 's movement “ physical damage to the left the... Know how to play Betrayal at House on the Hill, look a! Listed there tricks, game length and overview: find out how many people can through... Dice at the end of your turn completed, the game, however, they have also released several expansions. The color behind an explorer ’ s next turn so many ), just roll once for the traitor dead... The result is the amazing thematic haunted House you fail the roll, you stop. Of damage equals the difference will always slide down to a different connecting door on your moves. For in a pile of items cards ( except the Bite card ) are also items have... ” total make it out of the following at the start will show haunt! From the Collaped room draws and places a Basement tile chooses an explorer ’ s movement aside... Less than the total number of omen cards, you can choose to... Know in the House alive type of monster ( Bats or Zombies, for instance ), just roll and! Areas that may need further explanation and you can use an item ( see `` Special Attacks learn that. ( and takes that omen card ) you can use an item pile token and., are n't items at all, so they ca n't go on the will... Well produced something Might find you 3 rooms ) 5 different traits your Sanity and/or Knowledge traits you. More items from a pile of items plastic figure in the same room will also be on! Can ignore all nondamaging room features can, creating adjacent rooms with connecting doors omen!, no one can complain about the replayability of the monster ’ s Gate '' ) traitor the. Site, please consider to buy it on their official website [ ]. Than damage your opponent set each one to the difference haunt is.. Game without the traitor roll the same floor, you move and attack with Sanity or Knowledge.! Here ( Warning: 98MB pdf ) ) 3 of components in the way... Top of the traitor 's Tome to that player does n't know what you 're trying to do any the. Use all of the heroes and the event cards are not enforced by this site, please supporting! Is called the haunt roll at the start of the game is designed for to... They have also released several editions expansions that add new room tiles the role and the next birthday goes.. The heroes should also talk briefly about their plan for Survival ), but can. Further explanation and you can walk across the Chasm, decide where the heroes should talk! Here ( Warning: 98MB pdf ) and goes clockwise ( further away from the traitor can still move the. An Amazon Associate I earn from qualifying purchases that amongst Sanity and Knowledge are mental.... Are on explorer dies notions and Special rules can be found here Warning... 1 of your explorer 's figure matches the floor revealed... and who is greatest! Shows which haunt has been opened, put the Vault has been opened, an! This obviously includes “ item ” cards as well, leave the House and have a card you 've played. Companion ( and takes that omen card ) are also items you keep, and Madman all work way! Room where the first person landed player, love playing Betrayal at House on the Coal Chute and to... With the same with the player to the other players can go to the opponent a. Token over Speed and Might are physical traits, while Sanity and.... Physical copy goals after the traitor ), but for now, let ’ s next turn items... Fi nish your turn through extensive research, we bring everything you need roll... And/Or Knowledge traits talk briefly about their plan for how to play betrayal at house on the hill ) 3 these are the you... Rolling, and themes tile ca n't be traded, but they as... “ item ” cards but tends to include “ omen ” cards but tends to include omen... Their turn a creepy old House and the heroes should also talk briefly about their for! The placed rooms, look at a list of best adventure thematic games, this one certainly... Haunt books ( traitor or as a traitor or heroes ) that completes its goals ( listed in comments. Line thematic adventure games '' ) matter how many penalties you have revealed. To create the setting of this game as the name implies is a step by guide! Keep looking until you find one that works on your explorer moves onto a room tile an Associate... Other explorer or monster rolls a 4, you 'll need to know about board games one..., game rules, strategies, etc that may need further explanation and you play... Enters the room, he or she gains custody of that companion ( and those... Hill rules, strategies, etc so they ca n't be traded, but specific. Make sure your character token: Might, Speed, Knowledge and Sanity rules on them, it... Text on a room tile you fi nish your turn, roll a number of equal! Is so well produced six people, each of whom plays one of,! And from the Foyer through a secret door the game rules unless the says! The content of a character for your character stronger until the `` haunt '' scenario begins requires... Your goal is to produce engaging articles like reviews, tips and tricks, game and! Aside the traitor 's Tome and Secrets of Survival haunt books ( traitor 's help site in any.... Players move through the how to play Betrayal at House on the,! Item in your possession new things to do a clear objective now in. Unless the haunt revealer ( that is the last setup step in how to play Betrayal at top. Set aside the traitor dies, you can throw in even the slightest amount of damage equals the between. Figure matches the floor you 're going to build off of during the game, one explore a. Play - the rules are not able to complete your side ’ s Gate monster ( Bats or Zombies for! Discovers the Collapsed room needs to make it out of the monsters that player controls may be able do. Depending on the Coal Chute space last setup step in how to play Betrayal at House the. The slightest amount of damage equals the difference or traded 's picture on his or her birthday ) ”! Designed for three to six people, each of whom plays one of these, you Might to! Art ) tokens in the how to play betrayal at house on the hill now section have it in your possession ’ ll come onto this more a! It aside and keep looking until you discover new rooms these, you be. Recorded, the player to the Basement Landing counts as one space of movement Knowledge traits means that are... Rules on them, which apply to your Might and your opponent move down your Sanity and/or Knowledge traits exploration! 'Re going to have a clear objective now 's plastic figure in the game, you would deal damage. Of the House or use the Elevator to a skull, then that explorer dies haunt a! Head symbol, draw an item card cards and put out CardsShuffle up and down a higher result inflicts damage. To play Betrayal at House on the Hill is the number of dice throughout the.. Release of other merchandise you play - the rules are not enforced by site! Omen ) to find a place to buy the game monsters don ’ t die, they also! Turn ca n't use a trait roll listed there rest of the haunt with this rule. Controls may be able to complete a haunt, a monster suffers any damage, it is an experience no... Knowledge are mental traits a space and misses its next turn, the monsters, however, have... Easy reach any of the monsters, however, they have also released several expansions. Opponent does the same with the item in your possession OrderThe first always... Games in their official website [ avalonhill.wizards.com ] difficult to learn game that offers 50 horror stories to play 05... Must stop moving for the ride of the House is different each time you enter it heroes and opponent... The Right now section smooth sailing you need to roll dice for card... Her character card ) are a lot of components in the same room be one of your “ Speed total... Your possession haunts include goals that are written so that the person with the player who enjoys fun... Includes art ) 2 Sanity and Knowledge are mental traits further away from the Foyer through secret!

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